Game collection

This guide describes the games in OHSU's game collection.

Game Collection

OHSU has created a game collection. The purpose of the collection is to find fun ways for members of the OHSU community to explore ideas in a social way. Initially this collection is focused on Health themed games. These games can help teach and inform concepts around complex issues. They are also just plain fun and can help to get into a more relaxed state of mind.

The initial collection was donated by Andrew Hamilton who is a librarian at OHSU and an avid game player. As we grow this collection we will also expand the scope to include more broadly themed games.

If you have questions about the collection please contact us.

7 Wonders Duel (coming soon)

Players vie for cards to build their city. This is a race to see how many points can be earned before one player completes the 7th wonder. There are three strategies for winning: military might, development of science, or basic victory points.

Players: 2

Playtime; 30 minutes

Ages: 10+

Difficulty/Complexity: Medium-Light

TypeStrategic

Category: Bluffing, Card GameCity Building, Civilization

Mechanisms: Card Drafting,  Set Collection

Anatomy Fluxx

This is a very accessible card game that starts with few rules and no way to win. As the play progresses, players add rules and goals. A deceptively simple and very fun game.

Players: 2-6

Playtime; 5-30 minutes

Ages: 8+

Difficulty/Complexity: Light

Type: Family, Party

Category: Card GameMedical

Mechanisms: Hand Management, Set Collection

Antidote

This card game imagines you are a victim of a toxin. Using the cards can you come up with an antidote in time

Players: 2-7

Playtime; 20-30 minutes

Ages: 13+

Difficulty/Complexity: Light

Type: Family, Party

CategoryCard Game, Deduction, Medical

Mechanisms: Hand Management, Partnerships, Simultaneous Action Selection, Variable Phase Order

Chess

The classic  two player perfect knowledge game. Each player controls 16 pieces of 6 different types. The object of the game is to eliminate your opponent's "king" piece by maneuvering your pieces and eliminating your opponent's pieces. No rules are included with this game, but there are many resources online for learning (https://www.wikihow.com/Play-Chess).Chess board

Players: 2

Playtime; 60 minutes

Ages: 6+

Difficulty/Complexity: Medium-Heavy

Type: Abstract

Category: Abstract Strategy

Mechanisms: Grid Movement

Citadels

Each turn players choose a different character to use their special abilities in a race to grow their city before another player completes their city.

Players: 2-7

Playtime; 30-60 minutes

Ages: 10+

Difficulty/Complexity: Medium-Light

TypeFamily, Strategic

Category: Bluffing, Card GameCity Building,  Fantasy, Medieval

Mechanisms: Card Drafting,  Set Collection, Variable Player Powers

Codenames (coming soon)

Players divide into two teams and try to get their team to guess their cards without picking the other teams cards or especially the assassin card. The trick is each card has a random word and you can only give your team a one word clue and a number.

Players: 4-8

Playtime; 15 minutes

Ages: 10+

Difficulty/Complexity: Light

Type: Party

Category: Card Game, DeductionSpies/Secret Agents, Word Game

Mechanisms: Memory, Partnerships, Press Your Luck

Exploding Kittens

From the creator of The Oatmeal, this game pits players in a last-man-standing scenario that of course it kitty themed.

Players: 2-5

Playtime; 15 minutes

Ages: 7+

Difficulty/Complexity: Light

Type: Party

Category: AnimalsCard Game, Comic Book/Strip,  Humor

Mechanisms: Hand Management, Player EliminationPress Your LuckSet Collection, Take That

Gut Check: The Microbiome Game (coming soon)

Players attempt to develop a healthy microbiome while interfering with the microbiomes of their opponents. Give your friends the plague, botulism and more! Go to work sick to get rid of a pathogen, take some probiotics, or have some lasagna (if you can digest it). Gut Check draws on elements from a number of games including Pandemic, Magic: The Gathering, and Dominion. This is a print and play game. You can download the game for yourself.

Players: 2-4

Ages: 8+

Difficulty/Complexity: Light

Type: Family

Category: Card Game, EducationalMedicalPrint & Play

Mechanisms: Card DraftingHand Management, Player EliminationTake That

Healthy Heart Hospital

This is a cooperative game that pits the collective wits of the players against the waves of patients needs. In this game the players will run a hospital including managing resources like staffing to meet the needs of the patients while keeping the hospital solvent.

Cover of Healthy Heart Hospital

Players: 1-5

Playtime; 90 minutes

Ages: 13+

Difficulty/Complexity: Medium

Type: Strategy, Thematic

CategoryEconomicMedical

Mechanisms: Action Point Allowance SystemCooperative Play, Press Your Luck, Variable Player Powers

Ion: A Compound Building Game

This is a very accessible card game that starts with few rules and no way to win. As the play progresses, players add rules and goals. A deceptively simple and very fun game.

Players: 2-7

Playtime; 20-40 minutes

Ages: 8+

Difficulty/Complexity: Light

TypeParty Game

Category: Card GameDeductionEducationalMedical

Mechanisms: Card Drafting,  Cooperative Play,  Pattern BuildingSet Collection

Love Letter

This very quick game matches player wits against each other, trying to deduce which cards the other player holds and remain in the game.

Players: 2-4

Playtime; 20 minutes

Ages: 10+

Difficulty/Complexity: Light

Type: Family

Category: Card GameDeductionRenaissance

Mechanisms: Hand Management, Player Elimination

Nyctophobia

Nyctophobia (fear of the dark), is a semi-cooperative game of survival in where players cooperate to escape from a terror in the dark. Players actually play the game blinded by blackout glasses. This game is a tactile maze game. Only one player can see and they play the hunter trying to catch the other players.

Players: 3-5

Playtime; 30-45 minutes

Ages: 9+

Difficulty/Complexity: Light

Type: Thematic

Category: Horror

Mechanisms: Memory, PartnershipsVariable Player Powers

OrganATTACK! (coming soon)

In this game players attempt to remove their opponent's organs before the opponents can remove theirs. The last person with any organs wins. Players defend themselves by playing appropriate disease cards on organs..

Players: 2-6

Ages: 8+

Difficulty/Complexity: Light

Type: Family

Category: Card Game, Medical

Mechanisms: Hand Management, Take That

Pandemic

This is a cooperative game where the players face a world with rapidly spreading diseases. Together they must fight off the disease and find cures before the diseases spread to far.

Cover of Pandemicl

Players: 2-4

Playtime; 45 minutes

Ages: 8+

Difficulty/Complexity: Medium-Light

Type: Family , Strategy

Category: Medical

Mechanisms:Action Point Allowance System, Cooperative Play, Hand Management, Point to Point Movement, Set Collection, Trading, Variable Player Powers

Pandemic: Contagion

Each player competes as a disease for survival and to wipe out all humans. Tweak your disease's incubation person, infection rate and resistance to be the winner.

Cover of Pandemic: Contagion

Players: 2-5

Playtime; 30 minutes

Ages: 14+

Difficulty/Complexity: Medium-Light

Type: Family

Category: Card Game, Medical

Mechanisms:Area Control / Area Influence Hand Management

Pax Emancipation (coming soon)

The 7 wonders of the great civilizations were built by slave-power, and societies' need to enslave weaker neighbors went unquestioned for millennia. Until the day an audacious petition was sent to Parliament, not just to end slavery in England, but throughout the entire world! In this game, you assume the role of an abolitionist during the Age of Enlightenment, either a Parliamentarian, an evangelical, or a private philanthropist. Assign warships to blockade slave ports or intercept slave ships, install missions, trading posts, and colonies in foreign lands steeped in serfdom, challenge the institution of slavery on moral and legal grounds in courts, and sanction underground railroads, slave revolts and revolutions. Play in cooperative-competitive, cooperative, or solitaire modes. If victorious, you achieve the greatest political accomplishment in history: making slavery everywhere illegal.
—description from the publisher

Pax Emancipation Cover

Players:1-3

Playtime; 2-3 hours

Ages: 14+

Difficulty/Complexity: Heavy

Type: Simulation

Category: Age of Reason

Mechanisms: Card Drafting, Cooperative Play, Deck / Pool Building, Dice Rolling

Sequence

Sequence uses standard playing cards in combination with a board. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for all players equally. The players compete to create rows, columns or diagonals of 5 connected checkers placed on the cards that the player has laid down. Two-eyed Jacks are wild, while one-eyed Jacks allow an opponent's checker to be removed. The goal of the game is for a player to reach a predetermined number of sets.

Sequence coverPlayers: 2-12

Playtime; 10-30 minutes

Ages: 7+

Difficulty/Complexity: Light

Type: Family, Party

Category: Abstract Strategy, Card Game

Mechanisms: Hand Management, Partnerships, Pattern Building

Terraforming Mars (coming soon)

This game simulates the terraforming of Mars. Players compete for space and resources while at the same time working to increase temperature, oxygen and water. Players must balance their resource to gain victory points and ultimately make Mars habitable.

Terraforming Mars Cover

Players: 1-5

Playtime; 120 minutes

Ages: 12+

Difficulty/Complexity: Medium-Heavy

Type: Strategy

Category: Economic, Environmental, Industry/Manufacturing, Science Fiction, Space Exploration, Territory Building

Mechanisms:Card Drafting, Hand Management, Set Collection, Take That, Tile PlacementVariable Player Powers

Yahtzee (coming soon)

This classic dice game is played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making a set of dice values that match 1 of 13 categories. The categories are generally similar to poker hands. For example: 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared. The winner is the person who has the highest point total.

Yahtzee coverPlayers: 2

Playtime; 30 minutes

Ages: 6+

Difficulty/Complexity: Light

Type: Family

Category: Dice

Mechanisms: Dice Rolling, Paper-and-Pencil, Press Your Luck, Set Collection